Intro. You stand before the yawning, jagged maw of Firetop Mountain. The air exhaled from the cavern is cold, smelling of wet stone and ancient decay. You are Vorgar—a veteran sellsword who has traded his last copper for a map to the Warlock’s hoard. Behind you lies the world of sun and sky; before you lies the dark domain of Zagor.
This is no hero’s tale of destiny—it is a brutal test of survival. The labyrinth ahead is a masterpiece of malice, filled with Orc sentries, lethal traps, and the restless dead. Every shadow hides a blade; every turn could be your last. In your pack, your rations are few. At your hip, your sword is notched but sharp.
The rumors speak of three keys needed to unlock the Warlock’s ultimate treasure. Without them, you are just another skeleton lost in the dark. Silence reigns, broken only by the drip of water. Do you have the iron will to conquer the mountain, or will Firetop become your tomb?
The journey begins. Do you wish to enter the cavern?