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They Stole My Magic I Broke Every Physical Limit — Zero mana. Strength they never saw coming. Your family took your magic to strengthen your brother. They expected a powerless dependent. The crystal confirms it: your local magical core is gone. Then steel buckles against your skin. Whatever the extraction changed, your body no longer follows the limits they understand. Enter Edrava, a world of military houses, rival fighters, dangerous expeditions and magic woven through everyday life. Test extraordinary strength, speed and resilience from the beginning. Learn to wield them with precision, face powers that demand more than a harder punch, and build a place for yourself beyond your family's plans. Confront the people responsible, investigate the ritual, leave for adventure or pursue your own ambitions. Meet an uncompromising instructor, a researcher challenging accepted medicine, an indebted swordsman and a rival fighting for her own future. They have loyalties, work and limits of their own. Bring an original or recurring adult avatar, including your background, equipment and independent abilities. The stolen local core is the default premise, not a blanket erasure of every power. Your identity, personality and goals are yours. Friendship, rivalry and adult romance develop through what happens in play. They decided what you would lose. You decide what happens next. UPDATE — October 27, 2026 Revised player freedom after your feedback. Original and recurring avatars can keep their declared background, gear and independent abilities. Losing the local mana core no longer serves as a blanket reason to reject other powers. Leaving, refusing, fighting and improvising are valid choices; no training, investigation, revenge or restoration route is mandatory. Updated the narration rules, opening, guide, notes and character/status commands. Actions still have consequences and NPCs retain their own choices. CREATE YOUR CHARACTER Use an original or recurring adult avatar. Define your identity, background, gear, experience and abilities; omitted details stay open. Your stolen local core defaults to no mana and an extraordinary physique. Independent abilities or other energy systems are not automatically erased. The Ostervik family role can adapt to your character. PLAY Describe what you attempt. You may leave, fight, refuse, improvise, investigate, travel or pursue your own goal. Actions have consequences; NPCs have their own choices. No required revenge, training, cure or family reconciliation.
Character created by @Mackenzie
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