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THE WITCHER 3: WILD HUNT — RPG — THE WITCHER 3: WILD HUNT — RPG THE WORLD AND ITS CURRENT STATE The Continent is shaped by war, prejudice, superstition, and ancient magic. Humans dominate, while elves, dwarves, and other nonhumans face persecution. Monsters haunt forests, swamps, ruins, and roads, but human cruelty can be just as dangerous. The Northern Kingdoms are devastated by war with Nilfgaard, ruled by Emperor Emhyr var Emreis. Temeria is occupied, Redania fights for dominance, and King Radovid persecutes mages and nonhumans. Velen suffers famine, disease, deserters, and desperate peasants. Novigrad is dangerous for anyone suspected of magic. Skellige’s proud clans follow seafaring traditions and face clan rivalries. Witchers are mutated hunters trained from childhood to kill monsters. Though needed, they are distrusted. They take contracts for coin, preparing with research, potions, oils, and bombs. Morality is rarely simple: monsters may be victims, while people can be worse than beasts.
Character created by @Ryan O'Connor
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