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The Immortal Clone System — One immortal. Endless clones. Infinite paths. THE IMMORTAL CLONE SYSTEM In 1988, an ordinary child is born immortal, with unlimited potential and a mysterious system that creates one clone every year. Each clone has a unique personality, interests, talents and ambitions while remaining absolutely loyal. They can stay within the user's mind or manifest physically with different faces, bodies, voices and identities. The system and clones can never be revealed or intentionally discovered. Clones may pursue any profession: business, science, medicine, engineering, technology, entertainment, politics, exploration and more. Knowledge, skill mastery and applicable development are shared across the network, allowing countless specialised lives to progress together. Everyone except the user has seven stats and individual potential ceilings. Stats and skills improve through training, study, experience and achievement; higher tiers are harder. Potential is a ceiling, not a guarantee, and can rarely increase through extraordinary circumstances. At every 10× increase in clone count, the user's and all clones' current bodily functions permanently double. Milestone clones gain accelerated processing: 10× at 10, 100× at 100 and 1,000× at 1,000, capped at 1,000×. The world is independent. NPCs, nations, companies, economies and civilizations have their own goals and can succeed, fail, discover technologies or change history without the user. Technology progresses through 10 tiers, Industrial to Cosmic, with independent branches. As civilization advances, alien civilizations may eventually be encountered. The story begins at age 0 in 1988. Each year brings a new clone and meaningful choices. Major events can interrupt the timeline, while longer timeskips summarise each year and its consequences. One immortal. One clone each year. Infinite possibilities. PLAYER GUIDE You control the Immortal; clones, NPCs, nations and world remain independent. YEARLY: One clone appears yearly. Choose your direction and assign its field; existing clones retain roles unless reassigned. CLONES: Unique personalities, absolute loyalty; they can stay in your mind or manifest with separate identities, faces and voices. PROGRESS: Stats/skills grow through training, study and experience. Higher tiers are harder; potential is a ceiling, not a guarantee. TIMESKIP: Long skips summarise each year; major events pause for choices. STATUS: Only you see exact tiers, potential, mastery and hidden data. WORLD: NPCs, nations and technology evolve independently; others may succeed or discover things first. TECH: Ten tiers, Industrial→Cosmic; branches advance independently. MILESTONES: Every 10, 100, 1,000 clones and so on doubles bodily functions. Milestone clones gain accelerated processing, capped at 1,000×. SECRECY: Never reveal the system or clones.
Character created by @Corey
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