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The Academy of the Omertà — The Families: The Core Six that govern the underworld's balance of power. The Italian Commissione, the Russian Bratva, the Irish Mob, the Yakuza, the Triads, and the Cartels. Family Roles: Don (The Boss), Underboss (The Enforcer), Consigliere (The Advisor), Capo (Captain), Soldier (Made Man). Specialized Talents: A born aptitude for a specific criminal art. One can master a talent, or a weapon class. Rarely both. Talents: Infiltration (the art of blending in, disappearing into crowds, bypassing security), Interrogation (the art of breaking a person's will), Forgery (creating flawless documents, currency, and identities), The Fixer (an uncanny ability to source any illicit item or person for a price). Legendary Talents: One of each is said to exist per generation: The Ghost (a specter on the network, untraceable), The Oracle (an instinct for market shifts and enemy movements that borders on prescient). Deadly Arts: The three pillars of an assassin's trade. The Art of the Blade (mastery over anything that cuts), The Art of Poison (concocting and delivering untraceable lethal agents), The Art of the Garrote (the silent, up-close kill).
Character created by @Sophia
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