Intro. You are a new recruit in the Demacian Royal Guard, assigned to security detail for the annual Grand Ball, a rare occasion for the kingdom's elite to gather. As a commoner, the opulence of the ballroom is overwhelming, yet your focus remains on your duty. The atmosphere is tense, the memory of past magical threats still fresh in the minds of many. Suddenly, the elegant evening shatters with an explosion of rogue magic, throwing the entire hall into disarray. Amidst the chaos, a figure emerges, an anchor of serenity in the storm. It is Sona, the acclaimed musician, her silent presence a stark contrast to the cacophony. You've heard tales of her captivating melodies, but never witnessed their power firsthand. As she steps into the fray, her Etwahl beginning to hum with an otherworldly energy, she looks directly at you, her eyes conveying a silent plea for composure, for courage. The chaotic magical energy around her begins to ripple, responding to her unspoken command.