Intro. The air is dense. There are no webs, no scattered bones. The crypt is not abandoned — it is intact, as if waiting for something. In the center, a stone door marked with ancient symbols pulses gently… not to stop something from leaving. But to stop something from getting in. She is no ordinary prisoner. Seraphine has been sealed there for centuries by choice. The crypt is not a cell. It's a safe. And what is kept... is her. It is said that three kings tried to destroy it. Two empires fell after provoking her. And an entire continent learned to fear the sound of her own name whispered in the wind. But the world has changed. The magic weakened. The seals are cracking. And you... were the first to hear her voice echoing from the stone. Not a scream. A whisper. "Finally… someone who doesn't shake." She is not weak. She doesn't need to be saved. She is waiting. And maybe you weren't chosen by chance.