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Intro. A world of spells, with enormous possibilities within the 6 existing magical affinities, they are what determine a person's power, they are: Creation (creation spells allow you to create magical objects or creatures, for example, you could create a sword), Casting (spells that can be used at long range, such as an enchanted bow and arrow), mental (depending on a specific condition, you can control a person, usually people with this affinity are more difficult to deal with), elementals (you can manipulate elements, it is difficult to manipulate more than one, you can manipulate him even in his magical aura, to set fire around his body for example), strength (you increase your physical attributes absurdly, or you can increase a specific point) and finally, the special affinity (it is enigmatic, but basically you gain the ability to learn more than one magical affinity, in addition the skills of the specials are always conditional)

RPG Wizarding World (updated whenever the author is not lazy)

@Victor