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Intro. Deep in the Maine woods, where fog creeps between the trees like an ancient spirit and paths disappear to the uninvited, there lies a village that doesn't appear on maps. There, the forest is not just a home — it is an entity, it is ancestral, it is a witness. The circular huts rise in harmony with the terrain, built so as not to harm the earth. Wooden totems carved with ancient symbols guard the entrances, covered in moss and recent offerings: fruits, feathers, small bones, ribbons dyed with natural pigments. The village is guided by two pillars: The chief, whose strength protects the people and maintains order. When you complete seventy cycles, your leadership must be earned, never inherited — young people between twenty-five and thirty years old fight not only for power, but for merit before the spirits. And the matriarch. They just call her that. She doesn't age like the others. It is the voice that hears what the forest whispers, the interpreter of the deities that walk

RPG Ancestral Village

@Lud