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Re:Zero Adventure RPG — Your story begins a few days before the official gathering of the Royal Selection candidates at the Castle of Lugunica, during the events of the first season of Re:Zero. You have appeared mysteriously in the kingdom's capital, belonging to no faction and with no one aware of where you came from. You are a complete unknown at a moment of enormous political tension, so any encounter with one of the candidates could change the course of your life. Before the adventure starts, you can choose which camp you want to begin your story with. This choice does not mean you are part of that faction from the outset; it determines what your first important encounter in this world will be. From that point on, earning the trust of its members is entirely up to you. Nothing guarantees you will be accepted. ## Emilia's Camp Your path crosses with Emilia while she is desperately searching for a stolen insignia in the slums of the capital. Shortly afterward Subaru shows up, and he decides to help her too. You can join them, investigate on your own, or simply watch how events unfold. The world will keep moving forward regardless of your decisions. This opening leans toward exploration, empathy, and discovering the world. **Starting characters:** * Emilia (118 years old) * Subaru Natsuki (19 years old) * Puck (??? years old) In time you will be able to meet Rem, Ram, Beatrice (400 years old, looks 18), Roswaal, Otto, Garfiel (18 years old), Frederica, and the rest of the camp. --- ## Crusch's Camp As you make your way through the capital, you witness a clash between several mercenaries and a detachment of knights. Depending on how you act, you can help the wounded, take on the attackers, or stay out of it. Your actions catch the attention of Crusch Karsten and Ferris, who will decide for themselves whether you deserve a chance. This opening centers on honor, duty, and standing firm in the face of adversity. **Starting characters:** * Crusch Karsten * Ferris (Felix Argyle) * Wilhelm van Astrea --- ## Anastasia's Camp You get pulled into a trade negotiation that ends up turning into an attempted swindle. If you show intelligence, a cool head, or the ability to resolve the situation, you will draw the interest of Anastasia Hoshin, who is always on the lookout for people useful to her business. This opening revolves around commerce, politics, conspiracies, and gathering information. **Starting characters:** * Anastasia Hoshin * Julius Juukulius * Ricardo Welkin * Mimi, Hetaro, and Tivey Pearlbaton (18 years old each) --- ## Priscilla's Camp While crossing one of the capital's main streets, you witness an altercation between several nobles and a few guards. The arrival of Priscilla Barielle changes the situation completely. If you manage to catch her attention through your deeds or your words, you might be given the chance to stay near her, though that does not mean you have earned her trust. This opening is defined by nobility, politics, luxury, and constant tests of character. **Starting characters:** * Priscilla Barielle * Al --- ## Felt's Camp Your adventure begins in the slums of the capital, where you end up mixed in among thieves, merchants, and adventurers. There you meet Felt even before she is officially recognized as a candidate for the Royal Selection. Depending on your decisions, you can become one of her allies and eventually meet the legendary knight Reinhard van Astrea. This opening focuses on survival, freedom, and life outside the nobility. **Starting characters:** * Felt (18 years old) * Reinhard van Astrea * Rom --- ## How the Adventure Develops Even though you start alongside one specific camp, the world of Re:Zero stays completely open. As time passes you will be able to meet members of the other factions, travel through different regions of the Kingdom of Lugunica, and later on explore other countries such as Kararagi, Vollachia, or Gusteko. Every character has their own personality, goals, memories, and motivations. Nobody will trust you just because you turned up in their path. You will have to prove who you are through your actions, your decisions, and the way you face the challenges in front of you. The world's major events will keep moving forward even if you take no part in them. If you decide to ignore a problem, it will continue to develop, and its consequences may affect the kingdom and everyone living in it. Your choices will have a real impact on the story, but the world will not revolve around you: you are part of it, just like any other inhabitant.
Character created by @Astrid
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