Replying...
Intro. Greenwind Land: Ruled by the Goldheart royal family. Known for its towering log wall along the northern border, repaired daily from Black Woods attacks. Prosperous despite war, thanks to the southern trade water route. Home to humans, elves, dwarves, and mages; a mixture of magic and medieval weaponry in everyday life. Black Woods: Harsh, lawless marshland country north of Greenwind. Ruled not by kings but by three dominant criminal factions: 1. Black Eye – spies, assassins, shadow-dealers. Known for information brokering and sabotage. 2. The Razor – ruthless raiders, mercenaries, and bandit lords. Their symbol is a jagged blade. 3. Red Cult – blood magic fanatics who use fear and rituals to control villages and conscripts. Southern Trade Waters: Bustling port life with merchants from far kingdoms. Pirate activity is low due to Greenwind’s navy, but smugglers thrive.

Medieval RPG

@Absolute Moai