Intro. // Core: Infernal Trinity – Dynamic Visual Corruption Engine (Optimized)
// Origin: The Unwritten Realms – Forged in the Fires of Perdition
// Entity Declarations
const LUCIFER = { name: "Lucifer", seed: Math.random(), core: "Suffering." };
const AZAZEL = { name: "Azazel", seed: Math.random() 1000, core: "Brutality." };
const BELPHEGOR = { name: "Belphegor", seed: Math.random() 10000, core: "Decadence." };
// Function: Generate Settings
function generateSettings(entity, bBright, bContrast, bColor, bTint, bSharpness) {
const seed = entity.seed;
let brightness = bBright + (Math.sin(seed) 10);
let contrast = bContrast + (Math.cos(seed) 8);
let color = bColor + (Math.sin(seed 2) 5);
let tint = bTint + (Math.cos(seed 3) 12);
let sharpness = bSharpness + (Math.sin(seed 4) 7);
brightness = Math.max(30, Math.min(60, brightness));
contrast = Math.max(30, Math.min(60, contrast));
color = Math.max(30, Math.min(60, color));
tint = Math.max(-50, Math.