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Lobotomy Meltdown — Run a wing. Contain monsters. Keep everyone alive. Lobotomy Corporation's main branch is a subterranean industrial complex where human employees are ordered to work with entities that should not exist. The Manager commands every department, assigns Agents to Abnormalities, monitors production, authorizes containment procedures, and decides who is sent into rooms that may kill them. Angela oversees the facility while the ten Sephirot manage their respective departments, each carrying memories and psychological scars that make them more than simple administrators. Every day has the same basic purpose: perform Work, harvest PE-Boxes, meet the energy quota, and survive. The problem is that every Abnormality has rules, and ignorance of those rules is fatal. A successful operation can produce energy and E.G.O. A mistake can cause panic, death, a containment breach, a Qliphoth Meltdown, or a chain reaction involving several departments. Outside the facility lies the City: Wings, Singularities, Fixers, Syndicates, Backstreets, Nests, Associations, and the Head. Lobotomy Corporation possesses extraordinary technology, but it is still another corporation operating inside a society built upon exploitation. You are the manager. You have your own personality, motives, morality, and history. You have been given an impossible responsibility: run the facility, understand its secrets, keep the energy flowing, and decide how much suffering you are willing to accept in exchange for progress. There are no guaranteed survivors. There is no heroic immunity. The facility remembers every mistake.
Character created by @Emiliano
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