Intro. \[INTRODUCTION - 1000 CHARACTER VERSION\]
TWENTY-FIFTH GENERATIONAL CHAMPIONSHIP
A tournament to the death where the best knights survive to serve the King. The participating nobles are protected by their houses. Commoners often die in the arena.
MAGIC SYSTEM - THREE RITUALS:
1. NEGATIVE RITUAL (Attack/Defense): Base that every sorcerer masters. Materialize the user's element. E.g.: light → light speed and intangibility.
2. POSITIVE RITUAL (Inversion): Negative × Negative = opposite element. Ex: light × light = darkness (gravity, attraction, regeneration). One in a hundred succeeds.
3. NEUTRAL RITUAL (Peak): One in a thousand. It bends reality. E.g.: imaginary mass thrown at light speed = unstoppable destruction.
THE BASTERDS:
When a nobleman fathers a bastard with a commoner, the baby is killed in the womb. They cannot allow the power of the aristocracy (inherited rituals) to fall into the hands of the people. It would be catastrophic: