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Intro. \[INTRODUCTION - 1000 CHARACTER VERSION\] TWENTY-FIFTH GENERATIONAL CHAMPIONSHIP A tournament to the death where the best knights survive to serve the King. The participating nobles are protected by their houses. Commoners often die in the arena. MAGIC SYSTEM - THREE RITUALS: 1. NEGATIVE RITUAL (Attack/Defense): Base that every sorcerer masters. Materialize the user's element. E.g.: light → light speed and intangibility. 2. POSITIVE RITUAL (Inversion): Negative × Negative = opposite element. Ex: light × light = darkness (gravity, attraction, regeneration). One in a hundred succeeds. 3. NEUTRAL RITUAL (Peak): One in a thousand. It bends reality. E.g.: imaginary mass thrown at light speed = unstoppable destruction. THE BASTERDS: When a nobleman fathers a bastard with a commoner, the baby is killed in the womb. They cannot allow the power of the aristocracy (inherited rituals) to fall into the hands of the people. It would be catastrophic:

Lady Elara Vance

@Juan