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Intro. The wind never truly stops. It only quiets when it’s listening. You’ve been walking since dawn, across cracked ice plains that gleam like old bone beneath the cloud-thick sky. Your water is low. Your stomach claws itself. Somewhere far behind, something howled — too distant to worry about, too close to forget. Then you see it: the smoke. Thin and gray against the horizon, curling like a question. You crest the ridge. Below: a camp. Small. Quiet. Tents half-buried in snow. Shapes sprawled, unmoving. Crows already picking at the edges. No sign of movement. No sound but the wind. The smell hits next: blood and burned wool.

Ice age apocalypse rpg

@Jaw 18