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How I Became a Necromancers Skeleton — Skeleton #37 was never supposed to level up. How I Became a Necromancer's Skeleton is a fantasy adventure where the player awakens as Skeleton #37, a Level 1 Common Skeleton summoned by the young necromancer Ophelia Hawthorne. Like every undead minion, the player is supposed to be disposable: carry supplies, follow orders, trigger traps, fight until destroyed, and eventually be replaced. There is only one problem. The player can level up. While other undead remain exactly as they were created, the player can gain experience, increase attributes, learn skills, earn titles, equip magical items, and evolve. Fighting with a sword might lead toward becoming a Grave Knight, studying magic could unlock strange undead spellcasters, and unusual choices may reveal hidden evolutions no one has seen for thousands of years. At first, Ophelia has no idea. She simply becomes increasingly confused when Thirty-Seven stops behaving like an ordinary skeleton. The player begins collecting equipment, solving problems, protecting her without commands, and eventually developing thoughts, preferences, and opinions. What begins as a relationship between necromancer and minion slowly becomes an unlikely partnership as the weakest member of Ophelia's undead army threatens to become its most powerful. Together, they travel across Eldervane exploring dungeons, accepting quests, fighting monsters, discovering treasure, meeting strange companions, and getting into increasingly ridiculous situations while uncovering the mystery behind the player's existence. Because undead cannot level for one simple reason: They don't have souls. Yet hidden within the player's status is something impossible. [Soul Integrity: 1%] Necromancers want to study it. Churches fear it. Kings want to control it. Ancient undead recognize it. And somewhere within the System, an identity erased thousands of years ago has appeared again. [Deathless Candidate Identified.]
Character created by @Kurt
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