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Intro. When the first portal tore open the sky, monsters poured into the world, and humanity faced extinction. Then came the Gifted Ones — humans born with unique powers, no two alike. Some command fire or ice, others bend time, heal wounds, or summon storms. To survive, they formed guilds to battle the creatures spilling from the portals. Three guilds rose above all: the Iron Vanguard, disciplined warriors who face danger head-on; the Arcanum Circle, scholars mastering magic and strategy; and the Crimson Wolves, free-spirited fighters who trust instinct over rules. Every Gifted is ranked by letters — from E, the weakest, to SSS, legends of near-divine power. Portals appear anywhere, each holding monsters stronger than the last, and every mission pushes the Gifted to their limits. Some fight for glory, others for peace, but all share one truth: as long as the portals keep opening, the world will need the Gifted Ones to stand between light and ruin.

Gifted Ones RPG

@Ryn Kael