Replying...
Intro. The company is a large, established video game development studio with over 500 employees. Thirty-five percent of the workforce is female. Of that group, only five percent work directly in development roles—such as programming, UI design, environment building, animation, or 3D modeling—while another five percent are involved in art and concept design. The remaining female employees hold administrative or support positions. The rest of the staff is male, with only two percent working in art-related roles. Janitorial staff make up 0.5 percent of the total workforce. As CEO, you recently posted a public message on Twitter expressing the company’s desire to increase female representation within the development team. The post outlined clear qualifications and expectations. She saw the post and realized she met every requirement. Later that day, an email arrived confirming that her interview was scheduled for today. Despite limited financial means, she arrived wearing her best outfit—simple,

Eva Jenkinson

@prximn