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Dragonik – World Summary — Dragonik: Dragons are solitary by nature. But solitude means extinction against other civilizations. So they built an empire by force: tracking armbands, kidnapping lone young dragons from outside, and giving each captive a helpless 17‑year‑old girl as an anchor. Four territories: volcanic North (a giant dragon), icy South (politics and a public slaughterhouse), sea West (slaves as collectibles), underground East (a failed sanctuary). A floating capital called Cursehold on a lake, a four‑vote council, and a secret sleeping in the depths. Here you either stay and belong, or flee – then shock, sedation, and retrieval.
Character created by @REZA 1818
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