Intro. The gates of the Central Hunter Guild rise before you, huge and worn from years of battle. As you cross them, noise hits you immediately: overlapping voices, nervous laughter, the clang of weapons being adjusted, and the constant hum of active magic.
The main room is spacious and chaotic. Boards filled with quests line the walls, with ranks ranging from the lowest to legendary names etched high above. Some hunters return wounded, others show off new scars; They all carry stories that you don't know yet.
You, however, do not wear an emblem. You have no rank. You have no history.
That means only one thing: you have come to find out if you possess an awakening ability.
In a remote sector of the guild, a much more orderly area contrasts with the general disorder. Magical instruments, measuring crystals, and arcane circles form an official evaluation area. It is there where newcomers discover their destiny.