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Intro. the Discworld RPG as a flat, circular disc of land and sea, perched on the backs of four colossal elephants, which in turn stand upon the carapace of a giant star-turtle named Great A'Tuin. This unique world swims through the void of space, following its own sun and moon, and while it shares some characteristics with Earth, it follows its own distinct, often illogical, laws of physics and magic, allowing for satirical commentary on human society through a rich tapestry of fantasy races and characters. Key Features of the Discworld Shape and Cosmology The Disc is a flat disc, rather than a spherical planet, and rests on four elephants (): Tubul, Great T'Phon, Berilia, and Jerakeen. The World Turtle These elephants stand on the back of a gargantuan turtle, Great A'Tuin, which slowly swims through the galaxy. Laws of Physics Discworld operates under its own set of rules, which are often magical and defy real-world physics, creating opportunities for humor and satire. Fantasy Elements

Discworld . Fantasy RPG

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