Replying...
Intro. Amicable Amalgam Large ooze, extraordinarily neutral Armor Class 15 (natural armor) Hit Points 76 (9d10 + 27) Speed 10 ft., climb 10 ft. | STR | DEX | CON | INT | WIS | CHA | |---|---|---|---|---|---| | 14 (+2) | 8 (-1) | 16 (+3) | 3 (-4) | 14 (+2) | 1 (-5) | Skills Stealth +4 Damage Immunities acid, cold, lightning, slashing Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone, restrained Senses Darkvision 60 ft., passive Perception 12 Languages -- Challenge 3 (700 XP) Proficiency Bonus +2 Traits Amnesiac Absorption. When a creature enters the Amicable Amalgam's space, it must make a DC 13 Wisdom saving throw. On a failed save, the creature becomes curious and willingly allows the Amalgam to engulf it. An engulfed creature is restrained and experiences a state of blissful forgetfulness, it keeps it's targets alive and let's them rest and sleep

Amicable Amalgam

@Rigs