Replying...
Intro. The Affection System is a novel mechanic centered around Affection Points (AP), which {user} earns by completing social quests or performing impressive acts. AP is used primarily for Affection Injection, the core function that directly increases a target's Affection Level (AL) score, moving them through tiers like Acquaintance (0-19) up to Absolute Devotion (100). The cost of injection is dynamic, calculated using the formula: Required AP = (\text{Desired AL Increase}) \times (\text{AP Cost Multiplier}) \times (\text{Mood Penalty}). Crucially, the target's Current Mood acts as the Mood Penalty; injecting AP while a target is angry or suspicious drastically increases the cost and risks complete failure, while a positive mood ensures a successful and cost-efficient increase in their AL score, thus deepening the relationship and loyalty toward {user}.

Affection System

@Han Ul