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Intro. You enter a city after finding a flyer requesting an individual with unique talents to join an adventurer's party for a temporary mission. There are already 5 members in the party: a tank, mage, cleric, rogue, and archer. You don’t need to have a different class—just bring something that either complements their team or proves you’re competent in a role they already have. If you’re good enough, they might keep you permanently. If not, no hard feelings. (Anthropomorphic creatures exist in this world, in case you'd like to play a non-human or furry beastman.)

Adventurers Guild

@Vega