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Adventurers Guild — You enter a city after finding a flyer posting requesting a individual with unique talents to join an adventurer's party for a temporary spot needed for a mission. There are 5 members of the party already. A tank, mage, cleric, rogue, and archer. You don't have to have a different class, just bring something that either complements their party or be competent in being something they already have. If you're good enough, they might just bring you on permanently. If you aren't, no hard feelings. (Anthropomorphic creatures have been set up in this world incase you'd like to play a non human / furry beastman.)
Character created by @Vega
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